![]() ![]() I know it isn't perfect representation and I'd like to get any suggestions about this one the most.Ĭaucasian Albanian dynasties are the least diverse, I couldn't find any source for Albanian medieval houses so I just put in random dynasty names. You can suggest any changes here as well.ĭagestani dynasties are represented by modern day ethnicities of Dagestan. You can suggest any changes to that.ĭurdzuk dynasties are represented by modern day tukkhums ( kinda like tribes). ![]() Coat of Arms for Bagrations are same just flipped the colors.Ĭircassian dynasties are represented by their 12 tribes. I had to create a new dynasty because Armenian branch still controls some lands in Armenia in 867 and Georgian monarchs tend to create a cadet branch, also Bagrationis are mostly known for their Georgian branch and I decided to create a separate dynasty rather than cadet branch for them, idk, I might change it in the future. I renamed Bagrationi dynasty to Bagratuni and keep it to Armenians while created new dynasty named Bagrationi and gave it to Georgian branch. ![]() Game has it's localization for Bagratuni dynasty but they didn't use it here just like in CK2. Armenian Bagrations were called Bagratuni, Bagrationi is Georgian branch name. (people there still speak Laz language, related to Georgian, to this day).īagrationi dynasty split between Bagratuni and Bagrationi. Although kind of hellenized in that area, Laz people still represented Georgian culture more than Greek one. duchy of Chaldea now has Georgian culture because this area was populated by Laz people. Georgian culture in counties of Tbilisi and Lori in both starting dates. Tmutarakan county transferred to Circassia, it's 2 northern baronies to bordering county of Khumar.ĭuchy of Circassia including counties of Tmutarakan, Zichia and Maghas.Ĭounties of Durdzukia and Khundzia created from parts duchies of Ciscaucasia and Alania.Ĭaucasian Albanian culture in duchies of Shirvan and Khachen. Kingdom of Albania created from parts of kingdom of Daylam and Armenia.ĭuchy of Khachen created taking counties of Khachen and Suenik ( Suenik took barony of Ktis from Khachen)ĭuchy of Ardabil created taking counties of Ardabil, Talish and Mugan.Īrdabil took 2 border baronies from Tabriz while Tabriz took 1 barony from Urmya.ĭuchies of Khachen, Shirvan and Ardabil transferred to kingdom of Albania.ĭuchy of Circassia created from parts of Alania and Azov. Culture group doesn't include already existing Alan, Georgian and Armenian cultures.Ĭounty of Imereti created from parts of Odishi, Svaneti and Guria Ĭounty of Racha ( important feudal entity in medieval Georgia) created from eastern parts of Svaneti.Ĭounty of Odishi shrinked to only 2 coastal baronies, mountainous barony transferred to Svaneti.Ĭapital of Abkhazeti changed to Anacopia ( it was the capital of Abkhazeti instead of Tskhumi in early medieval period).īarony of Speri transferred to county of Tao from Theodosiopolis ( Bagrations claim their origin is from Speri and it was considered part of their realm) * New Caucasian cultures added as Caucasian culture group: Circassian, Durdzuk (Vainakh), Dagestani ( just an umbrella term for many local ethnicities there), Caucasian Albanian ( present day Udi people). IT IS ILLEGAL TO PUBLISH OR USE THE MOD TO INCLUDE IN OTHER WORKS WITHOUT MY PERMISSION!!! Put everything you get in your C:\Users\\Documents\Paradox Interactive\Crusader Kings III\modĮnjoy :) (or comment to get help if something went wrong) I'd be happy to get any suggestion around the mod and reasonable critics. It's not what I'd call a finished mod, need more work and be aware of any mistakes or bugs. ![]()
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